If you follow me on Twitter or Tumblr, you know that lately, my creativity has veered heavily towards the world of video games. A few months ago I released my first visual novel, “Serafina’s Saga” (go here to download it for free, either for desktop computers or Android devices) and I have been whole-heartedly touched and pleased by the warm reception it has received. I also completed the 20-minute animation prequel–a project that required so much work and dedication, sometimes I still find it hard to believe that I finished it (you can view it on Youtube here).
For a long time I have been insecure about my drawing/illustration abilities–writing still tends to be my focus–and I know my artistic skills still have much room to grow. But using them to bring my stories to life has been very exciting so far, and the success of my first visual novel has encouraged me to keep trying. I learned from some mistakes I made in “Serafina’s Saga,” and I’m working even harder to create a unique narrative experience with my next visual novel, “Quantum Conscience.” It’s nearing completion (though I still have a lot left to do), so I hope to release it circa July 2014.
In this visual novel, Blaire fights to free the galaxy from a tyrannical group of scientists called ARCHON. But when ARCHON grants Blaire the ability to read people’s minds, Blaire must choose between seductive power or loyalty to old friends.
This entire journey has given me a lot to think about regarding my career and overall creative goals. Having worked in a wide range of mediums at this point, I find that I love working in video games for a huge host of reasons. I love the way games fully engage the reader/player, providing a unique experience and giving him/her some control of the narrative. I love writing more than one ending to my stories and trying to bring those stories to life with art and music. And I could go on.
An atmospheric platformer about one spirit’s journey to understand herself, which means accepting both her good and evil tendencies.
I’ve worked on a few other games recently through Game Jams and alongside local indie developers. I illustrated the human characters in the game “Artful Intelligence” for iPhone devices (you can download it from here). I’m also working on an atmospheric platformer called “Metempsychosis” (and you can try the GameJam prototype here). I really hope to keep making games, both on my own and (hopefully) working professionally in the industry.
So my creative journey continues, and I hope you enjoy whatever I come up with next!